Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after Warped: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. Cortex).

The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster. All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible.

There is just one thing missing? a power source for the new diabolical creation. Uka Uka, Cortex's master, calls upon the powers of the slumbering "Elementals." These four ancient masks harness the powers of earth, fire, water and air. If Cortex's super weapon wears these masks, he will then hold the power of the elements! However, to power this weapon, Cortex has set up bases around the planet, sucking the earth dry of its valuable elemental resources.



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Game Information

Alternative Titles
Crash Bandicoot 4: Sakuretsu! Majin Power
Nintendo Gamecube
Traveller's Tales
Adventure, Platformer
NA Release Date
September 17, 2002
JP Release Date
December 4, 2003
EU Release Date
November 1, 2002
ESRB Rating
PEGI Rating
MVGL User Score
6.3 by 73 user(s)
MVGL Difficulty
Andy Blythe & Marten Joustra
Added by
115 User(s)

This game also exists on:
PlayStation 2 Xbox Xbox 360

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