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Metroid Prime 2: Echoes

A long time ago a race of beings called the Luminoth settled the planet Aether. They built energy controllers to harness the "light of Aether" to prolong the life of their planet and its inhabitants. After many ages of peace and prosperity, a meteor collided with the planet; this collision opened a dimensional rift into another world, called Dark Aether. From this world came an evil race of beings known as the Ing, and for many ages a war was fought between the Ing of the dark world and the Luminoth of the light world. Over time the Ing began winning, turning the light world to dark. At about this time, a federation spacecraft happens to be chasing a Space Pirate vessel, which is destroyed by the Ing, through the area. Wondering about the fate of this craft, the Galactic Federation sends an urgent message to Samus Aran, asking her to find the crew and investigate the planet Aether.

This is the sequel to Metroid Prime where players once again control bounty hunter Samus Aran as she arrives on Aether. The game is played from both a first-person view(walking, running, jumping) and third-person view (morph ball mode and cut scenes). The game uses a combination of action, adventure, and platform game elements; while searching the player is able to uncover the story by finding federation reports and Luminoth lore. There are variety of puzzles to solve to reach new locations, different landscapes that the player can jump and grapple across and attack plenty of enemies. As usual, players begin the game with limited capabilities but additional weapons and suit upgrades can be found, including some standards from the Metroid series such as the varia suit, morph ball bombs, and missiles along with a few new weapons, such as the dark suit, dark beam, and light beam.

Metroid Prime 2: Echoes also features multiplayer modes for up to four players. In deathmatch, combatants need to hunt down each of the other players. This variation can be played either with a time limit or where the greatest number of frags wins. The second option is called bounty mode; in this variation each player starts with a number of bounty coins. When one player hits another player with a powerful attack, some of their coins will drop, which can be collected. Coins may also be found throughout the landscape, and the player with the most coins at the end wins.

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Preachee

Peak 3D Metroid. Best design, art direction, puzzles and boss fights. Great sense of tone, and doesn't take itself too seriously. But most importantly, no excessive backtracking like in Prime 1. The near perfect Metroid game.

Preachee

Peak 3D Metroid. Best design, art direction, puzzles and boss fights. Great sense of tone, and doesn't take itself too seriously. But most importantly, no excessive backtracking like Prime 1. The near perfect Metroid game.

Preachee

Still peak 3D Metroid. I feel like those who complain about the backtracking (fair, but I could not disagree more) played this game before Prime 1 and Super. It's the Metroid 3D for superfans, who understand it and know what to expect and how you're supposed to approach things. Just from a bit of perceptiveness, you'd rarely ever get lost and barely ever having to backtrack anywhere nearly as excessively as Prime 1 (even in first playthrough). There's a lot more I could go on about but whatever.

Preachee

Peak 3D Metroid. Complex (or convoluted, depends on how you see it) but tightly designed map and some trials and errors difficulty aren't all that welcoming, admittedly. Though to me, that's really part of the charm. Great game.