July 03, 2016 @ 11:20 pm
Need for Speed: Undercover Xbox 360
Oh man, where do we even begin? Power creep is WAY too blatant in the game. You'll find out when you accidentally stumble into an event you're not meant to enter until later in the game when you have higher tier cars unlocked. The engine is completely reused from ProStreet, complete with the frame rate mysteriously increasing while in tunnels and improperly working taillights. With that being said, gameplay is really boring and doesn't bring anything new to the series. If anything it dumbed gameplay down. Cars can't be upgraded into higher tiers like ProStreet, which makes the aforementioned power creep even worse. Customization is identical to ProStreet, which is subjective. Autosculpt returns as well. One of the flaws, however, is that body kits are very limited and border on rice, which is really glaring on cars with only one option such as the Koenigsegg CCX. Also the story is generic. Undercover cop enters...
Need for Speed PlayStation 4
Ah, the latest installment in the NFS franchise! And it's allegedly designed with realistic car culture in mind! Let's see how well EA Black Box fared, shall we? Well for starters, there's the infamous "always online" controversy. EA claims this gives you a more "immersive" game experience but really it just hinders you. If the servers are laggy or offline, it will affect your gameplay and the game even admits it. Yes, even if you're playing solo which is an option. Gameplay itself is hit or miss. There's pretty much no reason to build a car for grip, since Ventura Bay is designed primarily for drifting and even if you max out every stat on an otherwise grip-oriented car (i.e, Mitsubishi Lancer Evo IX or Nissan Skyline R34), you will still slide around corners when you don't mean to. If anything grip only helps to minimize accidental fishtailing when you're trying to...
No consoles to show yet.